Total War: WARHAMMER 2 for Windows

Total War: WARHAMMER 2 for Windows

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Description

Total War: WARHAMMER II is a strategy game of titanic proportions. Choose from four unique, diverse factions and fight the war in your own way, setting up a campaign of conquest to save or destroy a huge and vibrant fantasy world.

It is a two-part game: one is a turn-based open-world campaign, and the other is intense tactical real-time battles set in the fantastical landscapes of the New World. Play however you choose – immerse yourself in an immersive campaign, experience unlimited replayability and challenge the world in multiplayer action with your own army of your favorite units. Total War: WARHAMMER II offers hundreds of hours of gameplay and no two games are exactly the same.

Spectacular World Conquest Participate in government, diplomacy, exploration and build your empire step by step. Capture, build and manage numerous settlements and recruit huge armies. Level up legendary lords and heroes and equip them with mythical weapons and armor. Form alliances or declare Total War to subjugate everyone who stands between you and your goal.

Epic Real-Time Battles Command thousands of legions of soldiers in intense tactical battles. Send ferocious, perverted monsters, fire-breathing dragons and use powerful magic. Use military strategies, ambush, or use brute force to turn the tide of battle and lead your troops to victory. Total War: WARHAMMER II, the second in a trilogy and sequel to the award-winning Total War: WARHAMMER, offers players an exciting new storyline campaign set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southern Lands. The Great Vortex campaign picks up steam and culminates in a decisive and decisive finale, which is not the case with other Total War games to date.

Playing as one of 8 legendary lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals to stabilize or destroy the Great Vortex, hindering the progress of other races. Each Legendary Lord has a unique geographic starting position, and each race offers a distinct new playstyle with unique campaign mechanics, storytelling, war methods, armies, monsters, magic lore, legendary characters, and awesome new battlefield army abilities.

Shortly after launch, owners of both the original game and Total War WARHAMMER II will have access to a colossal third campaign. By exploring a single epic open world map spanning the Old and New Worlds, players can embark on epic campaigns like any owned Race of both names.

Features of Total War: WARHAMMER 2

Conquer the world together
Each of the races in Total War WARHAMMER II will be playable in single and multiplayer campaigns, as well as in custom and multiplayer battles. Since the two legendary lords of each race have their own unique starting positions, you will be able to play the co-op campaign for two players with the same race. If you own both parts 1 and 2, you will be able to play in multiplayer mode as any race you own.

World of Total War: WARHAMMER II
Millennia ago, under siege by an invasion of Chaos, a conclave of high elf mages forged a vast, mysterious vortex. His goal was to attract the Winds of Magic from the world as the vortex drains the ocean and to throw the demonic hordes back into the Realm of Chaos. Now the Great Vortex wavered, and the world was once again on the brink of destruction.

Powerful forces move to heal the maelstrom and prevent catastrophe. Others seek to use its terrible energies for their bitter purpose. The race continues and the fate of the world will be in the hands of the winner. Prince Tyrion, protector of Ulthuan, guides the high elves in their desperate efforts to stabilize the vortex that rages over their home continent. On his palanquin throne, slann-mage-priest Mazdamundi leads his warlike armies of lizardmen as they rush north from Lustria. He, too, intends to prevent a cataclysm, although the methods of the Ancients must prevail.

The Witch-king Malekith and his sadistic hordes of dark elves are erupted from Naggaroth and their labyrinths of the Black Ark. He feels great weakness in the maelstrom – and a great opportunity in his death. Meanwhile, the Skaven, led by Quick Headtaker, stir in their fetid underground tunnels. There they multiply freely and greedily look at the surface, hiding their motives. The time of revelation is at hand … Four races, four outcomes, one goal: control of the Great Vortex, for better or worse.

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